Version 1.800 (02/23/2001)
- Accurate emulation of sprite #0 hits, improving the compatibility;
- Removed frameskipping (sorry, no more possible, accuracy over speed);
- Tweaked the NES timing, fixing a couple of games;
- Fixed savestate (rsx) code;
- Fixed a problem setting monochrome mode;
- Fixed the directories setup (it was not being refreshed on rom loading);
- Fixed a stupid sprite clipping bug;
- Added an option in the GUI to display current inputs devices, and
to restore default settings;
- Updated 2A03 CPU core (november/2000);
- Compiled with Allegro WIP 3.9.34, newest DJGPP package;
- A lot of others fixes and cosmetic changes.

Version 1.703 (01/27/2001)
- Fixed savestate code to suit big-endian byte order (the MacOS);
- Fixed EAGLE blitting (removed debug junk);
- Fixed sprite ram data overflow (oh boy);
- More fixes to MMC5 (IRQ is working again, sorry).

Version 1.702 (01/22/2001)
- Fixed trainer support.

Version 1.701 (01/21/01)
-Released, fixing the new directories configuration

Version 1.700 (01/20/01)
- Added ZIP support [katharsis];
- Small changes in the rom loading;
- Movie support slightly improved;
- Added support for mapper #67 (no games are playable);
- Mapper #5 improved somewhat (only CastleVania3 and MetalSladerGlory work);
- Mapper #33 improved somewhat (support FlintStones);
- Mapper #43 (1xx-in-1) changed to number #235;
- Mapper #48 (SMB2j (LF36)) changed to number #43;
- Fixed mapper #4 IRQ timing;
- Fixed mapper #21 (Ganbare Goemon Gaiden 2 has correct gfx);
- Fixed mapper #68, more games are playable;
- Fixed mapper #160 (Aladdin -- preliminary IRQ timing control);
- Fixed mapper #235, thanks to Takeda/nester;
- Fixed VS Atari RBI Baseball patch on reads;
- Fixed pAPU timing (was completly wrong, damn it!), output is better;
- Fixed a PCM decoding bug, plus removed IRQ and cycle eating on queue;
- Fixed sprite DMA transfer;
- Fixed state loading (of RSx files);
- Fixed PPU state at 'power on' (starts at scanline zero), thanks to Ki;
- Fixed pattern table dumping, thanks snowbro for the bug report!
- Small PPU optimizations/tweaks;
- ROM images larger than the header spec may be loaded again;
- Game screen is no more cleared when video resolution dialog is closed;
- Added horizontal screen centering using LFB blitter;
- Added directories setup for everything;
- Added FPS (frames-per-second) display. Just press F1 to display/hide;
- Added current video resolution display in the Help->System specs dialog;
- Mapped F11 key to 'quit to OS' directly;
- A couple of non-emulation related problems were squashed, plus cleanups;
- Documentation updated, plus big english errors fixed :-B

Version 1.600 (11/24/2000)
- Added a ppu tile caching system, sped up the things;
- Added a decent savestate format -- NOT compatible with the old ones;
- Added a new method for noise luts, much clean;
- Added mapper #180 (Nichibutsu, game Crazy Climber supported);
- Added preliminary VS UniSystem reads handler (Atari RBI Baseball works),
thanks to xodnizel;
- Added a cheap hack to get Paris-Dakar Rally Special working (map66);
- Fixed a major bug in the mapper #40 (SMB2j) reset;
- Fixed mapper #83 CHR bankswitch (World Heroes2 works);
- Fixed mapper #232 (BF9096 chip - used by Codemasters' Quattro carts);
- Fixed mapper #233 (the '20-in-1' half works, 'reset' to active);
- Fixed nametables dumping (dumping the entire $400 data in a .nam file);
- Fixed major problems in the sound startup routines;
- Fixed number of cpu cycles per sprite DMA transfer;
- Fixed ppu layout (frame starts at VBlank);
- Fixed ppu latch system and ppu reads, thanks to Ki for his findings
(pass ok in the tests programs).
- Fixed mirroring state saving (when a mapper uses a custom mirroring);
- Tweaks in the FDS driver, more games are working;
- Cleaned up the 16k CHR RAM support code, used by mapper #13;
- Expanded ROM information display;
- Whoops, removed "dump pattern addresses" option from GUI;
- General cleanups to boost the performance;
- Added a 'secret' mapper, I will tell you later... ;-)Ok, the 'secret mapper' was assigned to number #48. The game supported is... other SMB2j cartridge (LF36) dumped by Mark. Btw, this mapper number will be changed to #43 in the next release

Version 1.500 (11/05/2000)
- NES sound driver partially rewritten. Added real-time state for register
$4015, which fixes sound output for all games;
- Added mapper #76 driver (Namco 109);
- Added mappers #72, #92, #101 (Taito mappers);
- Added mappers #83 (Cony mapper), #240;
- Added mapper #100 (NESticle MMC3 hack mode, untested);
- Fixed mapper #70 (small hack for Kamen Rider Club);
- Fixed mapper #113 (to support HES carts);
- Removed duplicated pattern table saving on games with no VROM.

Version 1.421 (10/18/2000)
- Fixed a bug on sound reset, the noise channel is now working properly.

Version 1.420 (10/18/2000)
- Better noise emulation;
- Added an option in the GUI to save sprite ram within all informations
for each sprite, like a text file;
- Added stretched mode, due the request (delete the old config file to
setup this option);
- Minor optimization in the scanline blitter;
- Fixed some GUI options that were working when no game was loaded.

Version 1.410 (10/11/2000)
- Added mapper #118 (IQS MMC3) driver, now YsIII - Wanderers from Ys
and Goal! Two are playable;
- Fixed FDS memory allocation and system startup, major cleanup/rewrite;
- Fixed FDS image loading. Files with no header should be ok;
- Added FDS image identification by the NINTENDO-HVC string, removed
the old one by file extension (required only by images with no fwNES'
FDS header).
- Fixed ROM load/free, squashed several mistakes;
- Disabled MMC3 WRAM control, enabled from previous version.

Version 1.400 (10/09/2000)
- Small mistakes squashed on FDS driver;
- Fixed FDS disk writes somewhat, no more 'ERRxx' problems;
- FDS images with no header present are loadable (you need .FDS extension);
- Fixed mapper #42, pirate MarioBaby works fine;
- Fixed frame-IRQs, now there's sound output in DragonQuest games;
- Fixed a possible memory leak problem;
- Added WRAM (bank at $6000) dumping;
- Removed some general junk, more minor changes that I don't remember...

Version 1.303 (09/27/2000)
- Fixed (this time with sure) trainer support.

Version 1.302 (09/26/2000)
- Fixed trainer support (bug from previous version);
- Small mistakes with 'while' loops fixed.

Version 1.301 (09/25/2000)
- Fixed some problems with FDS driver, more games are playable;
- Whoops! Fixed broken mapper #43 from previous version.

Version 1.300 (09/24/2000)
- Fixed a mapper #1 (MMC1) bug, now more games are playable;
- NES periodic rewritten, much better, fixing tons of games!
- Adjusted Konami's VRCxx IRQs timing (now 99.9% good);
- Fixed a nasty NES reset problem;
- Fixed Famicom DiskSystem emulation, thanks Ki for the docs! Notice that
your FDS image won't be saved/changed for a while;
- Sound driver optimized (a bit faster now);
- As always... more changes and bugs squashed, but I don't remember... :)

Version 1.200 (09/09/2000)
- Fixed a small problem loading saved states;
- Fixed sound shutdown (no more crash on exit);
- Fixed mapper 5 (MMC5) IRQ problem (Laser Invasion works fine);
- Fixed mapper 19 IRQ timing (game Final Lap works fine);
- Small IRQs timing fix for VRCxx and mapper 17;
- New mappers supported, thanks to Scott Wu for Taiwan mappers:
* #43 - used by 150-in-1 (preliminary);
* #110 (SACHEN SA-006), used by Honey Peach;
* #113 (SACHEN TC-005), used by Totsu Geki;
* #117 (Futura), used by Sango IV (preliminary);
* #184 (unknown), used by Wings of Madoola;
* #187 (unknown), used by King of Fighters'96, Street Fighter Zero 2;
* #189 (FC-001EMC), used by Street Fighter II (YOKO soft);
* #246 (Taiwan Number 1), used by a couple of chinese games.
- Pattern table saved in the game directory as "gamename.PT0/PT1";
- Broken stuff might work again, I hope;
- More changes and fixes that I don't remember...

Version 1.110 (08/01/2000)
- Added color emphasis and monochrome mode;
- Added preliminary frame-IRQ, thanks to Ki for the NES findings;
- Added tick handler (60FPS when sound is disabled);
- Fixed frequency sweep on square wave #0, again, thanks Ki;
- Forced overscan color to be black (fixes that gray around the screen in
some video modes);
- Fixed CHR RAM write-protection set by some mappers;
- NES PSG/VRCVI sound drivers improved a bit;
- *Final* format to saved games, now with the extension *.RSx (x=0..9), this
means your saved state will be always compatible with future releases;
- Changed F1 by ESC to swap to GUI (F1 does nothing now);
- Fixed movies shutdown when user quits by GUI;
- Some small internal changes and fixes.

Version 1.100 (07/20/2000)
- Rebuilt ROM images loading (memory allocation);
- PSG optimizations and fixes;
- PCM channel finally fixed, working good with all games;
- Fixed 22.05MHz sample rate support;
- Added 48.00MHz sample rate support (if supported);
- Added sprite RAM dumping;
- Fixed color RAM dumping;
- Fixed inputs setup (weird);
- Fixed some GUI problems;
- Fixed FDS support, still preliminary;
- Fixed save/load state to FDS games;
- Added VS Platoon and VS Golf/Lady Golf palettes (partial);
- Added full mapper #13 using 16k CHR RAM support (Videomation works fine);
- Added mapper #42 (bootleg Mario Baby), untested, may be wrong;
- Added mapper #234 (Maxi-15, no dumps work well);
- Fixed MMC5 CHR bankswitching, added Fill mode (still preliminary);
- Mapper #90 slightly improved;
- Some PPU tweaks to improve the things;
- More changes and fixes that I don't remember...