WARNING: You should not be here!!! This is the ugliest site on the internet. I cannot be held responsible for any permanent blindness caused from looking directly at it. I dont know a damn thing about building a web site. This is basically just a page thrown together containing links to my favorite sites. Why not just use Internet Explorer to save 'em?? Because IE/Windows is so freaking unstable that I have to reformat/reinstall them every month and lose all my links!!!!
07/28/01 0200(est) Site update at last! Newest versions of RockNES and RockNES X here:
RockNES X 2.0 Beta 2
What's new:
Version 2.0 beta2 (06/03/2001) The battery save
is FINALLY working;
The GUI menu item File->Play Selected Rom has been fixed;
Now RockNES X stores the roms list in a file (rocklist.dat), so
it do not need to search for your 5000 roms every time the emu is
started :)
The way screenshots are named has changed. Now, the screenshots
are automatically saved as romname 0.bmp, romname
1.bmp... romname N.bmp. It is not needed to change the
slot to save different shots during the gameplay. Using the old
system (slots), you could save up to 10 shots per game. Now this
number has been increased to 2 billion :)
Version 2.0 beta 1
(05/31/01) This is the first beta release of the RockNESX 2. It
has new features, like Netplay, 3D mode, Zip support.
Please send you bug reports to <alexandre@rocknesx.com>.
Enjoy!
DIRECTX 8 NEEDED!!!!!
- The way RockNES X and the RockNES core interacts has been
completely rewritten
- Input Control partially rewritten (major joystick bugs fixed)
- Sound Engine rewritten: the output quality is better and the
lag has gone away :)
- Added 48kHz support to the Sound Engine
- Sound Device selection fixed
- The audio buffer size can be configured now
- Scanline support rewritten. This new version is MUCH faster
- Now it is possible to toggle between Windowed and Full Screen
Mode while playing (F11 key)
- 3D Hardware Support added (of course using bilinear filtering!)
- Font Engine Optimized and partially rewritten, to support the
3D mode
- Frameskip support removed (due to the RockNES emulation core
requirements)
- The Screenshot system has been improved and also supports the
3D mode
- The GUI has been improved (lot of bugs removed, things
added/removed)
- The Folders dialog now has the "look subfolders"
option
- The .dat (the RockNES X config file) format has changed, to
support more options and future format updates
- Netplay mode (support for TCP/IP, serial port, IPX and
modem2modem). Remote savestate loading is also supported
- Several bug fixes
- Error handling HEAVILY improved
- Zip support added (finally! :))
- In sync with the latest RockNES source (1.9x). It is really a
lot of things to describe here.
12/07/00 0001(est) New version of RockNESX released. Get it here: RockNESX 1.601
Here's whats new:
Windows port-specific:
- This new RockNES X version can be 40-120% faster than the
previous version.
- Added triple buffering
- 8 bit rendering engine optimized
- Auto frameskip added (highly recommended!)
- Ppu code optimized
- Now RockNES X creates automatically the savegames, movies and
battery save directories when necessary.
- Battery save fixed
- Added screenshot support
Emulation:
- Mapper #33 improved somewhat (support Flintstones);
- Mapper #43 (150-in-1) changed to number #235;
- Mapper #48 (SMB2j (LF36)) changed to number #43;
- Fixed mapper #21 (Ganbare Goemon Gaiden 2 has correct gfx);
- Fixed mapper #68, more games are playable;
- Fixed VS Atari RBI Baseball patch (on reads);
- Fixed pAPU timing (was completly wrong, damn!), output is
better;
- Added ppu tile caching system
- Added a decent savestate format - unhappily NOT compatible with
the old ones;
- Added a new method for noise luts, much clean;
- Added mapper #180 (Nichibutsu, game Crazy Climber supported);
- Added preliminary VS UniSystem reads handler (Atari RBI
Baseball works), thanks to xodnizel;
- Added a cheap hack to get Paris-Dakar Rally Special working
(map66);
- Fixed a major bug in the mapper #40 (SMB2j) reset;
- Fixed mapper #83 CHR bankswitch (World Heroes2 works);
- Fixed mapper #232 (BF9096 chip - used by Codemasters' Quattro
carts);
- Fixed mapper #233 (the '20-in-1' half works, 'reset' to
active);
- Fixed number of cpu cycles per sprite DMA transfer;
- Fixed ppu layout (frame starts at VBlank);
- Fixed ppu latch system and ppu reads, thanks to Ki for his
findings (pass ok in the tests programs).
- Fixed mirroring state saving (when a mapper uses a custom
mirroring);
- Tweaks in the FDS driver, more games are working;
- Cleaned up the 16k CHR RAM support code, used by mapper #13;
- General cleanups to boost the performance;
- Added a 'secret' mapper, as explained in the rocknes
homepage...
- NES sound driver partially rewritten. Added real-time state for
register $4015, which fixes sound output for all games;
- Added mapper #76 driver (Namco 109);
- Added mappers #72, #92, #101 (Taito mappers);
- Added mappers #83 (Cony mapper), #240;
- Added mapper #100 (NESticle MMC3 hack mode, untested);
- Fixed mapper #70 (small hack for Kamen Rider Club);
- Fixed mapper #113 (to support HES carts);
- Removed duplicated pattern table saving on games with no VROM.
- Fixed a bug on sound reset, the noise channel is now working
properly.
- Better noise emulation;
12/03/00 2132(est) Site created in 15 minutes. Enjoy, or something! Still waiting for new RockNESX(was supposed to be released Saturday Dec. 2nd)
Sardius Experience one / two (old message board)
NBCi Dumps(ftp)
Confederated Translation Company